Warped World: Aarakocra of Crowfall

Aarakocra of Crowfall
Characteristics
CLIMATE/TERRAIN: Urban
FREQUENCY: Uncommon
ORGANIZATION: Family
ACTIVITY CYCLE: Day
DIET: Omnivores
INTELLIGENCE: 8-10 Average
TREASURE: J (C)
ALIGNMENT: Neutral Good

Encounter Information
NO. APPEARING: 1-6
ARMOR CLASS: 7
MOVEMENT: 6, Fl 18(B), Cl 6
HIT DICE: 1+2
THAC0: 19
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 1-3/1-3 or 2-8 (weapon)
SPECIAL ATTACKS: Dive +2, psionics
SPECIAL DEFENSES: Psionic defense mode
MAGIC RESISTANCE: Nil
SIZE: Man-Sized
MORALE: Elite (13)
XP VALUE: 420

The aarakocra of Crowfall are a subspecies of the intelligent, savage bird-men found elsewhere on Euaros. Like their savage cousins, Crowfallian aarakocra are about 5 feet tall and have a wing span of 20 feet. About halfway along the edge of each wing is a hand with three human-sized fingers and an opposable thumb. An elongated fourth finger extends the length of the wing and locks in place for flying. Though the wing-hands cannot grasp during flight, they are nearly as useful as human hands when a Crowfallian aarakocra is on the ground and its wings are folded back. The wing muscles anchor in a bony chest plate that provides the aarakocra with extra protection. The powerful legs end in four sharp talons that can unlock and fold back to reveal another pair of functional hands, also with three human-sized fingers and an opposable thumb. The hand bones, like the rest of a Crowfallian aarakocra’s skeleton, are hollow and fragile.The aarakocra of Crowfall are a subspecies of the intelligent, savage bird-men found elsewhere on Euaros. Like their savage cousins, Crowfallian aarakocra are about 5 feet tall and have a wing span of 20 feet. About halfway along the edge of each wing is a hand with three human-sized fingers and an opposable thumb. An elongated fourth finger extends the length of the wing and locks in place for flying. Though the wing-hands cannot grasp during flight, they are nearly as useful as human hands when a Crowfallian aarakocra is on the ground and its wings are folded back. The wing muscles anchor in a bony chest plate that provides the aarakocra with extra protection. The powerful legs end in four sharp talons that can unlock and fold back to reveal another pair of functional hands, also with three human-sized fingers and an opposable thumb. The hand bones, like the rest of a Crowfallian aarakocra’s skeleton, are hollow and fragile.

Aarakocra faces resemble crosses between parrots and eagles. They have gray-black beaks, and black eyes set frontally in their heads that provide keen binocular vision. Plumage color varies from family to family, but generally males are blood red or burnt orange while females are slate or dark drown. Crowfallian aarakocra do not fly as fast as their savage cousins, but they are more maneuverable. As well, they can climb equal to their land movement rate.

Aarakocra of Crowfall speak their own language, the regional language of the City-state of Crowfall, and the common tongue (25% chance).

Combat: In aerial combat, a Crowfallian aarakocra fights either with talons or with the javelins that it clutches in its lower hands. An aarakocra of Crowfall typically carries two or three javelins strapped to its chest in individual sheaths. The javelins, which can be used for throwing or stabbing, inflict 2d4 points of damage. Owing to the aarakocra’s remarkable skill at throwing javelins in the air, it incurs none of the attack penalties for aerial missile fire. A Crowfallian aarakocra will always save its last javelin for stabbing purposes rather than for throwing.

Its favorite attack is to dive at a victim while clutching a javelin in each hand, then pull out of the dive just as it reaches its target, and strike with a blood-curdling shriek. This attack gains a +2 bonus to the attack roll and causes double damage, but an aarakocra must dive at least 100 feet to execute it properly.

A Crowfallian aarakocra is reluctant to engage in grappling or ground combat, since its fragile bones are easily broken. Though rarely used except when cornered, an aarakocra’s sharp beak can bite for 1-3 points of damage.

Crowfallian aarakocra, as citizens of the city-state, have gain a natural ability to use psionics. An aarakocra of Crowfall can manifest psionic powers as if it is a 1st-level psionicists.

Habitat/Society: The aarakocra of Crowfall live in small families of about 2-12 (2d6) members. While Crowfallian aarakocra do no have hunting territories like their savage cousins, they do mark their rooftop aviaries with colorful traditional banners and pennants of their ancient tribes. Each family lives in a aviary that sits on a high rooftop on one of the many tall buildings of Crowfall. The eldest female serves as the family’s leader. Crowfallian families do not have traditional shamans; instead, they worship one of the major deities of the city-state. Males spend a great deal of their time chasing each other in complicated aerial races; they also gather near taverns and markets where they often overhear stories of adventure and the latest gossip. Females are more likely to tend to the needs of the aviary. They work as messengers and protect the younglings from interlopers and wild urban-dwelling animals.

Like their savage cousins, Crowfallian aarakocra are highly claustrophobic and will not willingly enter enclosed areas.

Ecology: Crowfallian aarakocra are nothing like their savage cousins when dealing with other races. Since they are a part of the city-state’s society, they often interact with humanoids, especially humans and halflings. Males are more adventurous than females, but it is the females who have a more significant impact on the urban environment of Crowfall.

Advertisements

The World Unknown (Final Map)

After a lot of reworking my original hex map design, I can honestly say I am 99.5% happy with how it came out. While there are few things I could change, I’m not going to do it. Thus, the core region of my post-apocalyptic Mystara is now finished.

I am going to link this map on my ongoing thread on The Piazza. And all discussions of it should take place there.

The World Unknown

Final hex map design for the core region of The World Unknown.

Master Simian

Origin

Master Simian is a highly-intelligent, apelike-alien from an unknown dimension. He arrived in the Dimension of Centras through a ripple in time. He crashed in his Timebreaker on the third planet (called Ollearan) of the solar realm of Zhaunal. During the crash, he was nearly killed. He survived by using the wreckage of the ship to graft several jury-rigged cybernetic enhancements onto himself.

Master Simian is massive for one of his species. While standing upright, he is 14 feet in height. His living body is muscular and his cybernetic limbs are highly durable. The symbol on his stomach is a permanent brand that was put on him by something he refers to as “my atrocious mentor.” He often brags to his foes “I killed my mentor and you are nothing compared to the horror I’ve already faced.”

Master Simian’s home dimension was destroyed by a temporal event that the alien ape boasts was his doing. Unable to defeat his rivals, he decided to erase them from history. He feels little remorse for the lost reality. As a result, the time-traveling magician Doctor Chronos considers Master Simian his greatest nemesis. Master Simian hates Doctor Chronos and the previous conflicts between the two of them have been brutal and legendary.

The world known as Ollearan is a primitive jungle world that is primarily filled with diverse saurian species and small mammalians with animal-like instincts. Master Simian quickly came to dominate the world’s largest continent and has tamed the local simian aliens to be his troop of followers. While the Apeids of Ollearan are few with low intelligence, they are now completely loyal to Master Simian.

While Master Simian has yet to attack the other worlds of Zhaunal overtly, he has made strides in duplicating the temporal technology that brought him to Centras. Doctor Chronos has stopped Master Simian’s temporal machinations over and over, which enrages the Green Gorilla. His frustrations might cause him to seek a more violent confrontation with the peoples and worlds of Zhaunal.

Master Simian has a semi-intelligent pet dinosaur named Scalebyte. The dinosaur’s brain and body has been enhanced with biotechnology and cybernetic implants.

Abilities

While Master Simian’s intellect is staggering, he isn’t considered a super-genius. His alien physiology has been enhanced by the energy that flows through all of Centras’ realms. He has a natural ability to blend into the foliage of Ollearan, but it is more than just natural camouflage. He can bend light around himself, which allows him to shimmer in and out of the visible spectrum. When he does this, even his integrated cybernetics and biotechnology disappears.

After the initial crash on Ollearan, Master Simian spent over a year recovering using haphazard cybernetic implants. As his power base on Ollearan grew, he found the time to dedicate himself to crafting better cybernetics and biotechnology upgrades. As a result, he is now twice as strong as a normal member of his species, which was already extraordinary. He has strength that rivals even Helix Kheros, but it is manufactured strength and can be reduced as his cybernetics are damaged.

Due to his physical condition, Master Simian has become a supreme engineer when it comes to cybernetics and biotechnology. He can graft metal and constructed bio-matter onto almost any living organism.

Master Simian also has the ability to mentally dominate the primitive Apeids of Ollearan. He can extend this power to aliens with evolutionary origins to apelike creatures, but it only lasts for up to three hours (for the extremely dull-witted). The ability has no power over saurians or other types of alien life.

Rogues Gallery

Master Simian has gained more and more foes as he’s put his various plans into action. While he actively avoids the attention of Helix of Centras and the Worlds’ Elders, he cares little for who he upsets or from who he steals technology. Besides Doctor Chronos (who came up with the derogatory nickname of “Techmonkey”), his most hated heroic foe is the Iron Marksman who constantly thwarts his raids against Fluxtechnologies’ holdings. His most hated villainous rival is the demonic Scourge named Hellion.

  • Chosen Few of Hellion
  • Doctor Chronos
  • Fluxtechnologies
  • Hellion
  • Iron Marksman
  • Paramounts

More Details

Real Name: Unknown (*)

Aliases: The Green Gorilla. Techmonkey (derogatory)

First Appearance: Open Source Characters

Facebook Group (June 2016)

Created by: Robert Blezard

* Master Simian’s real name is a secret unknown to even to his most loyal minions. His true name is “Sparkles,” which was given to him by his Mentor. He hates it and anyone who discovers the truth and reveals it will be the subject of his wrath until they are dead.

Notes

Master Simian is designed to be an “Open-Source Character” for use by anyone. This includes the Dimension of Centras and the world of Ollearan. The only condition upon using the character is this paragraph must be included in any appearance(s):

“The character of Master Simian, and the superhero of the Dimension of Centras are available for use by anyone, with only one condition. This paragraph must be included in any publication involving Master Simian, the world of Ollearan, or the Dimension of Centras, in order that others may use these properties as they wish. All rights reversed.”

Master Simian

Master Simian (image created using HeroMachine 3)

The High Hunter

Origin

The High Hunter wasn’t born in the Dimension of Centras, and even he’s not sure where he comes from (and he doesn’t really care). Most believe that he was pulled into Centras by an extra-dimensional storm.

While it isn’t known where The High Hunter comes from, many in Centras believe he comes from either Earth Alpha or Earth Beta. (The truth is that he comes from OUR Earth during the time of the First World War. However, his secret origin is also tied to Earth Beta and its horrific history.)

Some see The High Hunter as a dangerous invader, especially among the hierarchy of the Igigium Society of the Dimension of Eternallus. Their Eternal Seers say “He should not be.” There have been times that the Society has worked to remove The High Hunter from existence, yet somehow he always manages to survive.

While The High Hunter’s real name is unknown, Helix Kheros calls him Vittor. The Odd Man considers Helix to be a good man and even better friend. He is also close with the alien hero Shadowstar. He has a maddening kinship with the temporal magician Doctor Chronos.

The High Hunter’s mannerisms are strange to behold, and he has many unusual taboos that make it hard for him to find solace in Centras. He is most as home in the Dimension of the Void with its unusual life forms and quirky societies.

Abilities

The High Hunter is a highly skilled tracker and woodsman and is a crack shot with both bows and firearms. While in Centras, Vittor’s strength is twice what is normal for a standard human. He also has an uncanny gift for finding hidden or lost objects. These insights often appear to him in dreams, which are sometime disturbing.

The High Hunter also has a strange connection to all things ‘strange and warped’. Helix has observed as Vittor has tamed unnatural, tentacled beasts as if they were roan steeds. He has an ability that allows him to sense when portals open from alien realities. If the portal was opened by someone or something, he has a distorted vision of that being entering Centras.

Rogues Gallery

While The High Hunter spends a lot of time frustrating the Igigium Society, he doesn’t consider them to be his enemies. In fact, he doesn’t like the idea of having enemies but there a few weird rogues that work against him. Of these villains, the irregular sentient known as Out of Frame is the closest he has to a true nemesis.

  • Dame Fantasm
  • Igigium Society
  • Minister Knave
  • Mr. Poisonous
  • Out of Frame

More Details

Real Name: Unknown

Aliases: Odd Man, Vittor

First Appearance: Open Source Characters

Facebook Group (June 2016)

Created by: Robert Blezard

Notes

The High Hunter is designed to be an “Open-Source Character” for use by anyone. This includes the Dimension of Centras setting and/or the noir horror setting of Earth Beta. The only condition upon using the character is this paragraph must be included in any appearance(s):

“The character of The High Hunter is available for use by anyone, with only one condition. This paragraph must be included in any publication involving The High Hunter, Earth Beta, or the Dimension of Centras, in order that others may use these properties as they wish. All rights reversed.”

The High Hunter

The High Hunter (image created with HeroMachine 3)

Iron Marksman

Origin

The man named Talon Zedekiel fights villains using the codename Iron Marksman. He fights under the banner of the Rhippexinus conglomerate known as Fluxtechnologies. While his identity is known throughout the Reality Realm of Rhippex and much of the Dimension of Centras, he is rarely seen in the flesh anymore. Talon’s body is 30% cybernetic, and he is emotionally uncomfortable when not in one of the Iron Marksman armors.

There have been four major versions of the Iron Marksman armors, the V1, the V2-7, the V3-4, and the HIM1-3. The V1 was less of a powered armor-suit than an enhanced body-armor design with an energy pack. It wasn’t until the V2-7 that the Iron Marksman armor became advanced powered armor although it still required the external pack. The V2-7 is considered the iconic version of the Iron Marksman. It was in this armor that Talon became known as a hero.

The next few versions of the suit were variations on this design until the V3-1 armor. The design turned out to be unstable and while Talon was test piloting the suit, it suffered a deadly power cascade, erupted in flames, and crashed in a twisted wreck.

Talon survived, but he was hurt badly. Roughly one-fourth of his body was destroyed in the crash. Even though Fluxtechnologies paid to have him healed and enhanced with bio-engineering and cybernetics, he initially refused to test the next few armor designs. However, when a young admirer of his named Argos died piloting the V3-3 armor, Talon agreed to step back in for the next version.

The V3-4 is the first version of the armor that no longer required the external energy pack used by all the previous versions. The suit is designed specifically for Talon. The right leg is 90% mechanical and its components can be replaced with a variety of design options. The suit’s right arm is also completely mechanical below the elbow, and Talon has the option to replace the standard mechanical hand with a powerful F.L.U.X. Cannon (serial # FL235IM901).

The advanced HIM1-3 is a heavy, biotechnology exosuit that Talon uses when facing off against his toughest enemies, especially against demons from the Hell Realm. (It’s official codename is “Demonslayer.”) The suit is semi-sentient in its own right, and it can act in concert with Talon while he is piloting the V3-4. Other pilots can use the HIM1-3 but cannot take advantage of all its enhancements that link up with Talon’s cybernetics.

Talon is the ultimate company man despite the many setbacks he’s suffered in his career, yet he has very little true political power as part of Fluxtechnologies business hierarchy. However, he is considered an essential asset by the conglomerate’s founder and COO, Valentina Salvian. His company salary dwarfs even her own, which ensures his place as Iron Marksman. If he ever retires, he will be set for life.

Talon has three children named Bailee (oldest), Michaela, and Farron (youngest). His ex-wife, Michelyne Steros, is the non-powered hero known as Sepia Saber. Bailee has reached her majority in Rhippex society and is currently training to become a member of the Battalion League.

It is rumored that Talon and Valentina are working on a new type of armor that will allow Talon to live a more normal life.

Iron Marksmen V2-7

Iron Marksman V-2-7 power suit (image created with HeroMachine 3)

Abilities

While Talon is tech-savvy, he is not a genius. When presented with a new suit of armor to operate, he has a bit of a learning curve. Before the V3-1 crash, he wasn’t the fittest person and relied on the armor’s strength enhancements. Since the accident, he has worked hard to build the muscle strength of his remaining physical body, which is enhanced by his cybernetics and the Iron Marksman armors’ specially designed interfaces. In the V3-4, he is twice as strong as a normal Rhippexinus male. His strength in the HIM1-3 is nearly four times normal.

Talon was an expert shot with any sort of ranged firearm long before he became the Iron Marksman. His knowledge of firearms, especially energy weapons, is almost fanatical. He can take apart, retrofit, and even reverse engineer advanced firearms with ease. He has designed several unique weapons for Fluxtechnologies, which are patented under his name.

Much of Talon’s face and the right side of his head was burnt and deformed by the crash. While bio-engineering helped regrow much of what Talon lost, the end result doesn’t completely match his facial features. His right eye is completely gone, and his left eye is a bio-engineered replacement. Regardless, his vision is enhanced while in the Iron Marksman armors, especially in the V3-4. However, outside of it or the HIM1-3, Talon has poor depth perception.

As a denizen of Rhippex, Talon was born with a natural affinity for fire and touch of quicksilver in his blood. His bloodline isn’t as robust as other well-known Rhippexinus heroes, however, so he isn’t considered a true Impavid.

Iron Marksmen V3-4

The Iron Marksman V3-4 power suit (image created with HeroMachine 3)

Rogues Gallery

As Iron Marksman, Talon has many personal and professional enemies. He has come into conflict with such villains as Bronze Butcher and Crisscross. The enmity with the latter comes from the time when Thrur Vilach held the title of Captain Centras.

Talon has fought many battles against Master Simian as part of his allegiance to Fluxtechnologies. His duties have also made him a target of Apeixxi Media in the company’s broadcasts. He’s also foiled corporate espionage engaged by RhinoCom.

However, his ultimate nemesis is the dangerous Scourge known as Razordog. Talon hates Razordog with a passion and he’s been known to work with Electric Arrow against the villain much to the displeasure of the Elite Committee of Fluxtechnologies.

  • Apeixxi Media
  • Bronze Butcher
  • Crisscross
  • Master Simian
  • Razordog
  • RhinoCom

More Details

Real Name: Talon Zedekiel

First Appearance: Open Source Characters

Facebook Group (June 2016)

Created by: Robert Blezard

Notes

Iron Marksman is designed to be an “Open-Source Character” for use by anyone. This includes the Dimension of Centras heroic setting, Fluxtechnologies and the character’s home realm of Rhippex. The only condition upon using the character is this paragraph must be included in any appearance(s):

“The character of Iron Marksman, Fluxtechnologies, the Reality Realm of Rhippex, and the setting of the Dimension of Centras are available for use by anyone, with only one condition. This paragraph must be included in any publication involving Iron Marksman, Fluxtechnologies, the Reality Realm of Rhippex, or the Dimension of Centras, in order that others may use these properties as they wish. All rights reversed.”

Iron Marksman HIM1-3

The HIM1-3 variant heavy, biotech exosuit. Codename: Demonslayer (image created with HeroMachine 3)

Shadowstar

Origin

Shadowstar is a renown Impavid Hero whose real name is Uelhiksu Ilidi. She is a member of the Aestuagh, an alien species that originate from the Dimension of the Void. Her people are considered a dying breed due to the constant threats they have had to face through many generations of conflict. Shadowstar and her people come from a humid world called Ig in the Feevrac Sector.

As an Impavid, Shadowstar is a Paragon-Icon keeper for her kin, the Yaktin Family. She ascended to the position after her kinswoman Ennsea Ololen was killed protecting Ig from an extra-dimensional being known only as the Utterer. Ennsea’s death didn’t stop the Utterer completely, and it was Shadowstar who quickly took her place on the front lines against the ancient alien being and helped drive it back into the Unknown Reaches.

As a result, the civilized denizens of The Void now look upon Shadowstar a champion who protects them from dangerous extra-dimensional threats, as well as the machinations of dangerous Voidian species such as the Reopiaqar and the Vrissaryon. She has also vexed the Voidian conqueror known as the Dark Soldier and has fought alongside Helix of Centras against the Alpha Titans. She is a member of Moonforce, a team of Impavids charged with protecting The Void.

Shadowstar is good friends with Helix of Centras and the Kheros Family. She was greatly sadden by the death of Argent Kheros, as the two of them were very close. After the tragedy, Shadowstar was heartbroken and retreated to the Dimension of Eternallus to grieve for her lost love. It was The High Hunter who eventually convinced her to return to The Void to do her duty.

Abilities

Shadowstar has herculean strength, which is nearly equal to that of Helix Kheros. In a fight between the two of them, she would be able to hold her own for some time. However, she doesn’t have dense skin and bones like him and many other Paragon-Icon keepers.

Instead, Shadowstar has a wide range of abilities related to the Dimension of the Void. She can project powerful blasts of cold or of heat. Her cold blasts can freeze a opponent solid in seconds and her heat blasts can melt normal, alloyed metals in less than a minute.

Shadowstar can also choose to shimmer out of the visible spectrum and is also invisible to both infrared and ultraviolet light. She can hear radio waves and feel both microwaves and x-rays. She can shift her vision to see in any of the following: infrared, ultraviolet, and x-ray.

While in the Dimension of the Void, she can move between worlds as if she is running as supersonic speed. She cannot run like this on on terrestrial worlds, but she can fly at supersonic speeds while in an atmosphere, as long as it isn’t thin. On a world with higher gravity, her ability to fly is reduced by half.

Rogues Gallery

  • Alpha Titans
  • Dark Soldier
  • Gueneverix
  • Hellion
  • Lady Ruin
  • The Reopiaqar
  • The Vrissaryon

More Details

Real Name: Uelhiksu Ilidi

First Appearance: Open Source Characters

Facebook Group (June 2016)

Created by: Robert Blezard

Notes

Shadowstar is designed to be an “Open-Source Character” for use by anyone. This includes the Dimension of Centras heroic setting and the Dimension of the Void. The only condition upon using the character is this paragraph must be included in any appearance(s):

“The character of Shadowstar, and the setting of the Dimension of Centras are available for use by anyone, with only one condition. This paragraph must be included in any publication involving Shadowstar, the Dimension of Centras, or the Dimension of the Void, in order that others may use these properties as they wish. All rights reversed.”

Shadowstar

Shadowstar (created with HeroMachine 3)

Electric Arrow

Origin

Electric Arrow is a vigilante archer who works outside of the laws of the Dimension of Centras. Unlike many other vigilantes who take up the fight against crime due to some personal tragedy, he does what he does for the rush of facing off against Centras’ villains. He does have a sense of honor, however. How he gained his powers is unknown, but it isn’t rare for peoples born in the Reality Realm of Iianium to develop unique abilities.

Electric Arrow has a bit of a temper, which he usually takes out on the bad guys he works tirelessly to bring to justice. While he tries hard not to kill his foes, when innocents are in danger, all bets are off. He hates restrictive and unjust laws that take away the freedoms of the denizens of Centras.

His fight against injustice has made him a folk hero in Iianium. Often he will be aided by the downtrodden and the forgotten when he is being hunted by the authorities or by villains seeking revenge against him. He is a bit of a loner, however, and rarely stays on a floating tor for more than a few months.

Electric Arrow has few close personal relationships. He was once very close to Baethany Ashiran before she accepted the mantle of Captain Centras. The two of them are now forced to be enemies in the public eye. She’s arrested him half-a-dozen times as part of her duty to the Worlds’ Elders. Baethany’s nickname for him is Elar. It is the name that his few friends use when conversing with him casually.

Electric Arrow’s real name is unknown to the authorities and to the general public. He has somehow managed to erase his past from Iianium’s records or had someone do it for him. (Most believe it was Doctor Chronos.) The only being that knows his secret identity is the android hero known as The Bronze Robot. The machine man promised Electric Arrow ages ago that he’d never reveal the man’s name to anyone not even to Baethany.

Electric Arrow has never had a sidekick and would never consider it. It is known that he has a female canine pet, which is likely a Gallsou (a kind of winged dogkin native to Iianium). He calls her Kiileia. Only a handful of sentients have seen Kiileia. When Electric Arrow is in prison, The Bronze Robot takes care of the canine beast.

Electric Arrow’s base of operations is believed to be hidden somewhere in the outlying sectors of Iianium and is rumored to be protected by Windkins (beings of pure air).

Electric Arrow versus the Justices of Iianium

The police forces in Iianium are generally known as Justices. The realm’s judges are known as High Justices. The realm’s beleaguered militias are known as Low Justices, and they have very little power beyond their floating tors. While corruption is a major problem in Iianium, there are many Justices who serve and protect the denizens of the realm faithfully.

Electric Arrow hates corrupt Justices with a passion. He has taken down, at least, six corrupt Justices and one infamous High Justice who tried to use her political power to seek genocide against the Breriaks of the Tor of Irux. The Low Justices rarely oppose him, and he’s worked with them on occasion.

Electric Arrow has spent a lot of time imprisoned in Iianium, which is always problematic for the prison. Usually, he has to be kept isolated from other prisoners, for the safety of everyone. He is infamous for his escapes, but he never helps other inmates escape. In fact, he’ll help capture other escapees even if it means he is caught as well.

Abilities

Electric Arrow can infuse his bow, arrows, and any other hand-held or thrown weapon with a powerful electric energy. While he rarely uses firearms, he can enhance energy-based weapons with electric energy (a dangerous tactic that can cause a weapon to overload). While he can also shock people with a touch from his hands, he cannot project electric energy out from his body. He can absorb electricity and lightning into himself, however.

While Electric Arrow is very fast, he cannot run or fly at supersonic speeds. Instead, his electricity ability charges his heightened reflexes and keen vision.

Electric Arrow is a master pilot and combat ace, as all denizens of Iianium are taught to fly air vehicles from a young age. He can use his powers to start vehicles of any kind and override their security protocols. He is also able to ride any kind of winged creature native to his home realm, as well as a few from other realms.

Electric Arrow must consume twice as much food as a normal being from his Reality Realm. This is equivalent to four times what is normal for humans from Earth.

Rogues Gallery

Electric Arrow does not consider Captain Centras to be his enemy, but he understands that she must do her duty when ordered to bring him in by the Worlds’ Elders. He considers the Worlds’ Elders to be “a bunch of old fossils that have forgotten what it means to be a hero.”

  • Captain Centras (sometimes)
  • Gueneverix
  • Hellion
  • Law Oracles
  • Razordog
  • Worlds’ Elders

The powered mercenary team known as the Law Oracles consider Electric Arrow to be scourge to the purity of Centras. They are always trying to catch him while he is free. The closest Electric Arrow has to a nemesis is the villain Razordog. The two of them were once forced to share a cell.

More Details

Real Name: Adras Roeller

Aliases: Elar, Prisoner 24C934JJ2

First Appearance: Open Source Characters

Facebook Group (June 2016)

Created by: Robert Blezard

Notes

Electric Arrow is designed to be an “Open-Source Character” for use by anyone. This includes the Dimension of Centras, the winged dogkin Kiileia, and his home realm of Iianium and its Justices. The only condition upon using the character is this paragraph must be included in any appearance(s):

“The character of Electric Arrow, and the setting of the Dimension of Centras are available for use by anyone, with only one condition. This paragraph must be included in any publication involving Electric Arrow, the winged dogkin Kiileia, the Reality Realm of Iianium, or the Dimension of Centras, in order that others may use these properties as they wish. All rights reversed.”

Electric Arrow

Electric Arrow (created with HeroMachine 3)