It’s finally done.
I began working on this map in Hexographer more than a week ago. It didn’t take me long to get the terrain laid out the way i wanted, but I had trouble coming up with names to add my own touches to the Lands of Mystery for Talus. I haven’t thought too much about background for the various kingdoms and independent cities, but I can say that the Forgotten Realms will influence the lands on the western side of the map. The AD&D 2E version of Waterdeep exists on Odyssey World, as does Daggerdale and Calimport.
I’m going to step away from this map for a bit to work on something else. i will let what I created simmer in my mind for a while before delving deeper into the region. I’m more likely to map out the southern half of the “Rainlands” continent before working out the political landscape for this region.
Lands of Mystery (South)
A while ago on the Facebook group, I came up with a new world concept called Odyssey World, which I’ve already mentioned once here. The world has its own thread on The Piazza, but I haven’t gone back to it in a while. The world of Talus is meant to be an Advanced Dungeons and Dragons 2nd Edition world and it is based on many classic TSR sources including a variety of material from multiple settings. It’s name comes from the ODYSSEY line of AD&D 2E products and all of those products are set on Odyssey World. A complete list of sources for the setting can be seen on The Piazza.
Lands of Mystery
The core region for Odyssey World is based off of Christoper West’s Lands of Mystery poster map from issue #150 of DUNGEON Magazine. I went so far as to import an image of the map into Campaign Cartographer 2 to create my own map. However, I never went back to it to develop it or the other CC2 maps I created for Odyssey World.
I will always use Campaign Cartographer, but I’ve also become a fan of Hexographer made by Inkwell Ideas. I’ve just recently redone my overview map of the Lands of Harqual for World of Kulan. Now I think I’m going to refresh the CC2 maps in Hexographer. It will allow me to layout the world quicker and get to other aspects of the setting’s design.
I’ve been working on this map all week and it is finally done to a point that I’m happy with in order to showcase it here. Note that the larger Mountains Valleys Region that this core area is a part of is located near (well, near for Almagra) to the Lands of the Darkened Sea. In truth, it is considered part of that campaign ruleset-region for AD&D 2nd Edition, but it’s so isolate from the Darkened Sea that it is really its own location. That will likely be true for ALL of World of Worlds ruleset-regions.
The image doesn’t have any names on it yet. Its does have icons, borders, roads, and shipping lanes, however. Each hex is equal to 80 miles.
Almagra: World of Worlds
AD&D 2E: Mountain Valleys Region (Core)