Here is another new map for The World Unknown — my homebrewed post-apocalyptic version of the classic TSR, Inc. setting known as Mystara. If you wish to see a full-sized version, click on this link.

This was one of the hardest hit regions during The Devastation War. Numerous mortal and Immortal battles were fought across the Streel Plains of the old Republic of Darokin. The fanatical followers of the Alien Immortals believed that taking Darokin and Glantri (and to a lesser extent, the Empire of Thyatis) would break the will of the peoples of the Old Known World. Thus, from The First Onslaught in AC 1013 to The Streel Onslaught of AC 1025, Darokin was the primary ongoing battlefield of the Devastation War.

The Darokinians made the followers of the Alien Immortals fight for every inch of territory. As well, dozens of Immortal deaths on both side of the war, left a lasting scar on the Streelands (as well as other parts of the Old Known World). It has taken over a century for the lands to rebound to the point shown on the map. For the longest time, much of the what was once the Streel Plains was considered unlivable. It was only after the founding of New Corunglain to the northeast in AC 1145 that civilization began to take root in Old Darokin.

Before that time, The Darokin Wilds were just that, wild and dangerous. In many ways, much of the Streelands is so magically raw that it is unlikely that all of it could be reclaimed by the descendants of Old Darokin and not all of them care to try. The various Counties and Knight-Holds of the western half of the Streelands survive year to year either by force of will or force of arms. The most successful of these is the Barony of Rondeth, which was a county up until AC 1190. Rondeth, like all the lands of the Streelands owes its continued existence to the rulers of the region, the Court of the Feysong, which rules from the massive encampment known as Azurewind in the Windswept Cactus Forest.

The Windswept Fey control most of the cactus forests of The Darokin Wilds and they stand as Watchers over the haunted ruins of the western half of Old Darokin. It is considered taboo to enter most of these ruins unless accompanied by a Fey Watcher even though most of them are way-points along the trails of badlands and desert of The Darokin Wilds. This includes primarily the ruins of Ansimont, Darokin City, Favro and Wrasseldown. (Note, however that the cursed ruins of Darokin City lie south of the border with Daroshire of the Empire of the Ten Shires.)

Here is a list of all political divisions for the Streelands. I have added some key details for each entry.


  • Barony of Rondeth: Rondeth became a barony in AC 1190. This land of primarily humans and dwarves is one of the strongest allies of the Windswept Fey of Azurewind. Rondeth is notable for the number of (safe) working mines, as well as Haldemar’s Temple (dedicated to the [in]famous risen mortal). Baron Nicholas Inglis wishes to annex the Unclaimed Territories to the east including Grenfell Ranch and the Vyvyan Clan but is hesitant to ask the Court of the Feysong so soon after they approved his ascension to baron. The humans of Rondeth refer to themselves as Rondethians.


  • County of Akorr: This county is populated primarily by humans known as Akorrians. There are shazaks living along the western edge of the county but Countess Nessa Penhallow doesn’t consider them part of Akorr. On the southern edge of Akorr sits the cursed forested lands known as the Ashwood, which is haunted with undead both corporeal and incorporeal. Akorr claims a section of the northern edge of the woods but these lands are controlled more by ropers and the undead. The county has one true community, Akorrton. There is an old destroyed village at the eastern border of Akorr; its name has been lost to history but it was built after the Devastation War.
  • County of Corunton: This county is populated primarily by humans and gnomes. The humans here tend to call themselves Coruns and they have no interest in aligning with the ‘Coruns’ of New Corunglain who they see as interlopers not true descendants of Darokin. The gnomes of Corunton tend to live as nomads and farmers. The aged Count of Corunton, Caden Mellin, considers the lands along the edge of The Pit to be his to annex once the Court of the Feysong approves his petition. In truth, he considers their favor to be a minor inconvenience that he often ignores. If it wasn’t for the Knights of Halav stationed along Corunton’s northern border (and the numerous Dark Wings), he’d have taken the Pitlands years ago. The county has one village (which the county is named for) and a reinforced inn known as The Streeltrench.
  • County of Crows: This county is populated primarily by humans who refer to themselves as Crowfolk. The people of this county prefer to keep to themselves and aren’t fond of a having to bow in fealty to the Windswept Fey. They also have little love for elves and often argue with Westmarkers over logging rights. Count Theodulf I cares little for alliances and would forcefully annex all of Westmark and the unclaimed lands southeast up to the border with The Feysong. The county has one true community, the village of Crowhill. However, both Dynarath Crossing and the Duskglade Bridge could be considered thorps if they weren’t used primarily as military watch posts. The County of Crows is famous for The Black Bird Inn, which is considered a boon to adventurers traveling south in search of lost treasures in the Ashwood and/or Western Badlands.
  • County of Renn: This county is populated primarily by humans who refer to themselves as Darokinians (or as Rennites), as well as the elves encamped in the Rennwood. The humans of Renn are the descendants of the original families of Rennydale. The current village of that name is the third to have been built on the site of the ruins of the original town that was destroyed during the Devastation War. The families refuse to give up their lands and pay lip service to the Windswept Fey. They accept the elves living in the small wood, as long as they don’t harass citizens hunting in the wood or looking for firewood. (Rennites prefer to use deadfall wood for their fires but will cut down younger trees when the winters are harsh.) Renn is one of the oldest counties in the Streelands, although its borders have shrunk over the past five decades. Rennites resent the exiled hobgoblins living on the Plains of Daelbar. Renn is currently in the middle of naming a new count.
  • County of Vesubiton: This county is populated primarily by humans and they refer to themselves as Darokinians (or rarely as Vesubites). The county is considered wild with few structures and only one community of note, for which the county is named. This county watches over most of the Southern Road that stretches from the eastern edge of the County of Corunton to the Temple of Siaron. The Darokinians of Vesubiton are closer to New Corunglain, politically, than to the rest of the lands of the Streelands. Countess Vanessa Zeltser has considered a formal alliance with New Corunglain for over two decades, but she knows that the Court of the Feysong would consider such an alliance an act of treason. The Windswept Fey wouldn’t care if the people of Vesubiton picked up and moved into New Corunglain, but the lands of the county belong to the Streelands.
  • Hawk County: This county is a dangerous land populated primarily by humans and dwarves. Hawk County stands in between the Ashwood and the Webwood and often deals with the worse denizens of both. The only community of the county is the large village of Hawkburg and its people are miners with a few ranchers. Ranching is a dangerous way of life here and most prefer to brave the mines instead of the scrub hills and plains of the county. The large tower known as Sashen Keep stands on the southern border of the Ashwood and those that choose to become soldiers instead of miners either end up stationed in the tower or patrolling the northern border of Torhold. Hawk County got its name from the giant hawks that are common in the region. The last count of the land died two years ago without an heir, and no one has stepped up to claim the title. If no one claims the title within a year, the county will be downgraded to a territory by the Court of the Feysong.
  • Steffburg County: This county is populated primarily by humans and its people refer to themselves as Steffians. This county is believed to have been founded by refugees from Old Karameikos by its neighbors. The truth is that Steffians have no connection to that pre-Devastation War kingdom. Steffians originated on an alternate prime material world known as Enkuna and were brought to Mystara against their will (as slaves) by the followers of the Alien Immortals. They keep their connection to the Alien Immortals a secret from all but the Court of the Feysong who don’t hold it against the Steffians. The humans of this county are nearly fanatical in their devotion to the Windswept Fey and often keep an eye out for disloyalty from the peoples of Ardell, Erdelar and Spurwatch.
  • Tailor’s County: This county is populated primarily by humans, although no one race dominates here. The county is a legacy of Old Darokin and its people call themselves Darokinians. It is even more dangerous than Hawk County and its eastern borders are protected by two towers: Eldrock Keep in the north and Highborn Tor in the south. The western half of the county has a giant bee problem, which tends to keep those lands empty. The inn known as Londredru Lodge caters more to the exiled Traladarans living in the Akorros Swamp than the citizens of Tailor’s County.


  • Ashblood Clan: This is a goblin clan living in the Akorros Swamp; they are under the sway of a undead actaeon of the Ashwood and do not pay homage to the Court of the Feysong.
  • Clan of Candec: This is a clan of exiled Traladarans living in the scrub hills just north of the Akorros Swamp on the western edge of the border of the Streelands. The clan sends a yearly tribute to the Court of the Feysong, which usually includes the honey of giant bees.
  • Coveneye Clan: This is a goblin clan living in the Akorros Swamp; they avoid the undead of the Ashwood and often war with the nearby gator men. This clan doesn’t recognized the rule of the Court of the Feysong.
  • Dowrick Clan: This a small clan of humans that once lived in Ardell. They tend to be isolationists and have been known to kill outsiders near their new territory. They don’t recognize the rulership of the Court of the Feysong and often ally with the wild goblins living nearby.
  • Drabek Clan: This is a clan of exiled Traladarans living the Akorros Swamp. They pay tribute to Court of the Feysong only when forced to by the Tarcanu Clan. The Drabeks live more like goblins than humans and there are mongrelfolk among them. They hunt the smaller dinosaurs of the swamp for meat.
  • Drifthill Clan: This human clan tends to encamp near the eastern border of Hawk County during the summer and in the hills of the Western Badlands in the winter. They often fight skirmishes with the nearby gnolls and avoid the chimeras of the region whenever possible. They have good relations with Skyrake Keep, and when times are brutal, the Knights of Skyrake will take in and care for their sick and elderly.
  • Falloone Clanhouse: This clan of humans has strong ties with the denizens of the Windswept Cactus Forest. When not gathering together at their clanhouse, they live as nomadic hunters in the unclaimed lands surrounded by The Feysong, Old Thogmor, County of Crows, and Westmark. Coyote pelts are a sign of prestige among their leaders.
  • Grenfeld Ranch: This is a human clan who survive by ranching and they protect their lands with vigor. While they respect the Windswept Fey, they don’t ask their permission to fence in new pastures. This often brings them into conflict with the Vyvyan Clan.
  • Hendthon Clan: This large human clan sits along the borders of both the County of Renn and the Battlefield Fields. They are more settled than most of the other nomadic clans of the Streelands and they have petitioned the Court of the Feysong to make their lands a territory.
  • Innkeeper’s Ranch: This large clan will likely become a territory by the end of AC 1200. The clan is primarily human but they allow anyone to pass through their lands. They welcome centaurs, dwarves, elves, gnomes, and even hobgoblin exiles at the Ranch, which is not only a clanhome, but also a large inn and shrine to the Immortal of the Sphere of Creation known as The Innkeeper (the risen mortal Luthier Sforza).
  • Kalmian Clanhouse (within The Glynn): This is a clan of feytouched humans that exists within the borders of the fey land known as The Glynn. It is beleived that this clan’s people were once Glantrians.
  • Moonsinger Clan (within Erdelar): This is a clan of elves that were exiled from New Corunglain five years ago. They have been allowed by the Court of the Feysong to settle, semi-permanently, in the Territory of Erdelar, as long as they stay south of the dead woods. The humans of the territory do not consider them true citizens of the territory.
  • Shaxidor Clan: This is a clan of elves that lives wild along the northeastern edge of the Plains of Daelbar. The clan is a mix of old Alfheim elves with new feral elves that arrived on Mystara soon after the end of the Devastation War. The Immortal Patron of the Feral Elves is named Khilseith, The Desert Runner; both the feral elves and their Immortal patron originated on a world known as Tacir where Immortals were unknown until only three centuries ago. Khilseith is the oldest of the Immortals of that world.
  • Tarcanu Clan: This large clan of exiled Traladarans live in the Akorros Swamp and they are the largest Traladaran clan that willingly pays homage to the Court of the Feysong. The clan was once a small family of little note in Old Karameikos and when the bulk of their neighbors chose to leave for Far-End, they stayed behind and helped found New Traladara. However, again their family was pushed to the side so they chose exile rather than be forced to bow down to these they saw as unworthy. They first petitioned the hin of the shires to give them lands but were rebuffed. Eventually, they found their way into the Streelands where they petitioned the Windswept Fey to allow them to settle. The Court of the Feysong gave them the responsibility of watching over the Akorros Swamp and the other exiled Traladarans already squatting there.
  • Vyvyan Clan: This clan of Traladaran humans live as nomads in the Unclaimed Territory east of the Barony of Rondeth. They are not exiles and chose to settle here shortly after the Devastation War ended. They have good relations with the peoples of the Barony of Rondeth and the entire clan travels to Azurewind to pay homage to the Windswept Fey every year without fail.
  • Zinnian Clanhouse (within The Feysong): This is a clan made up primarily of elves and feytouched humans. Little is known of them outside of The Feysong. Traders traveling the trail from Westmark must agree to have their eyes covered while passing through the lands around the clanhouse. It is rumored that there might be another Saguaro of the Sun located near the clanhouse.

Fey Lands

  • Benezan Oasis: This oasis is claimed by the Windswept Fey, but traders and nomads are welcome here, as long as they don’t stay long.
  • The Bronze Spring: This small oasis is watched over by the bhukas of the Streel Desert, but they don’t interfere with travelers. The bhukas are strong allies of the Court of the Feysong.
  • The Feysong: This is the heartbeat of the fey lands. The Court of the Feysong rules over all of the Streelands from Azurewind, although they tend to ignore those lands not connected to the badlands, desert or plains or without living forest. They protect the land more than they do the people living on the land. However, the Windswept Fey have a strong kinship with elves and there is a large numbers of elves in The Feysong. These elves (including both native Mystaran elves and the feral elves of Tacir) tend to the Saguaro of the Sun known as The Perisan Saguaro. Humans rarely visit The Feysong unless there to offer tribute. What is known is that the Feysong is eerily beautiful and quiet. Life abounds in the cactus forest.
  • The Glynn: This fey land is populated by desert fey, feytouched humans and feral elves. Its existence revolves around Saguaro of the Sun known as Greenblaze. Travelers are only allowed to stop and stay at the inn known as the Glynnhouse.
  • Redsuns: This is an encampment of fey that refer to themselves as Redsuns. They watch over the border with New Kol and hate kobolds with a passion.
  • Starrays: This is an encampment of fey that refer to themselves as Starrays. They watch over the border with New Kol but are less hateful towards kobolds than the Redsuns.
  • Thundering Oasis: This oasis is controlled by the Windswept Fey and feral elves. The oasis often has to deal with attacks from predatory dinosaurs (sometimes ridden by angry kobolds).


  • Boulder Point: The unnamed fortress that sits atop these hills was constructed over 80 years ago. It has fallen to the monstrous spiders and undead of the Ashwood countless times over the decades, but eventually, a new group of adventurers braves the haunted woods around it to reclaim it. The last group to try this died horribly over fifteen years ago. Since then, it has stood open, unclaimed, and full of monsters.
  • Eastmark: This knight-hold is more pastoral than most with that political designation. It is populated primarily by humans with fey living in the rocky desert and nomads living along its fringes. Farming and ranching are a way of life in Eastmark although its a tough life. The only fortified building in the knight-hold is the Eastmark Inn.
  • Erdelar: This knight-hold was once a county. Troll attacks decimated the population of humans who now cling to their farmsteads and clanhouses with a tentative grasp. Recently, the Court of the Feysong have allowed a group of elven exiles settle in the southwestern region of Erdelar, which has annoyed the humans of Erdelar Hill. That collection of farms once surrounded a growing town, but it fell to the trolls of the Old Broken Lands eight years ago.
  • Old Noren: This knight-hold is populated primarily by humans, although its population is sparse. Besides the travelers staying at the Norenhill Inn and the soldiers of the Noren Tower, there are few structures of note here. A ruined tower sits near the borders with Daroshire and radioactive wastes surrounding the ruins of Darokin City. The rest of the knight-hold is home to nomads and monsters.
  • Old Thogmor: This knight-hold is populated primarily by humans and is watched over by soldiers stationed at Hillfoot Tower. There are two camps in the knight-hold with very different purposes: The Shadowhand Enclave is a camp of rogues and shadow wizards that are descended, indirectly, from the wizards of Glantri. The Tents of Gillam are a collection of traders that have discovered an old ruin from the time before the Devastation War. The other main structure in the knight-hold is the fortified roadhouse known as the Thogwall Inn.
  • Skyrake Keep: This knight-hold is a fortress of knights that watch over the unclaimed lands near The Glynn, Hawk County, Old Noren and Torhold. The knights here expatriates from all four of those lands and have come together to create a new knight-hold to try to push back the chimeras and gnolls of the scrublands, as well as the various arachnid monsters of the Webwood.
  • Spurwatch: This knight-hold is a land in turmoil. It is populated by not only dwarves and humans but also by orcs that have migrated here out of the Old Broken Lands. The dwarves are the strongest here while the humans are the weakest. None of the races work together and the Court of the Feysong care little for this land. They consider it more a part of the Old Broken Lands. However, since Azmar broke away to form its own ‘grand duchy’, the Windswept Fey are worried that Spurwatch might do the same thing or join Azmar.
  • Westmark: This knight-hold is well on its way to becoming named a county. It is populated primarily by elves and humans who work together in harmony. The elves watch over the forest lands (including the Tree of Life known as Littlebranch) while the humans watch over the plains and pastures. The humans and elves of Westmark have good trading relations with the hobgoblin nomads of the Plains of Daelbar. Old hatreds have been set aside and there are now a few mongrelfolk families in the knight-hold. Westmark Tower stands as a beacon of solidarity between the elves and humans. When (not if) Westmark becomes a county, it is believed that the first count will be the head of the House of Ungust, Lord Ungust III.


  • Ardell: This territory is both heavily settled and wild. There are three villages in the territory including Galene, Irieton, and Trophia. However, those communities are more rivals than allies, although Galene and Trophia are less hostile to each other. Note that Azmar used to be part of this territory before it broke away from the fealty of the Court of the Feysong. Since its departure, the bickering and skirmishes have gotten worse in the territory. This territory is populated primarily by humans, although there is a large elf camp in the forest hills near the border with Chanythr. There are four towers in the territory including the Ardelphia Gate, Greykeep, Pendel Keep and Sierrawatch. Each village is responsible for helping to fortify these towers but more often than not they fight over them. Ardell is named for the large bridge that stands in the center of the territory near the pre-Devastation War ruins known as Ardelphia. Ardell has two inns of note, two major mines, and two Devastation War ruins. The inns, The Gate Inn and Waywatch House, are considered neutral ground. Galene controls the Ironmount Mineshaft while Trophia controls the Orthedan Mine.
  • Battlefall Fields: This small territory sits between the County of Renn and Westmark. The territory is primarily a human-controlled region made up a small unnamed inn (mainly for locals), an old clanhouse used as meeting lodge and a large ranch. The territory’s name comes from numerous battles being fought in the region during the Devastation War. The territory is littered with rusted weapons and old trenches.
  • Old Mond: This territory is populated primarily by humans exiled here by the Court of the Feysong from other regions in the Streelands. There aren’t any communities here and survivors gather together in the fortress known as Mondkeep. Mining and soldiering are the only occupations here. Old Mond is a deadly place due to the spiders’ nest and the dungeon known as Voidblaze, However, Torhold is much worse (see below).
  • Orcfall Oasis: This oasis territory is controlled, surprisingly, by orcs who are allies of the Court of the Feysong. The name comes from the initial clashes between the original orcs who claimed the oasis and the fey who objected to their presence. Now, it is a primary trade route between the Streelands and Daroshire. The orcs here are considered ‘civilized’ by their angry wild kin living as nomads and raiders in Daroshire.
  • Torhold: This territory is populated primarily by humans exiled here by the Court of the Feysong from other regions in the Streelands. They are the worst of the worst of the exiles and Twisted Tor is a dark and evil place full of blackguards and other followers of Entropy. Spiderkin is a source of great evil and the giant spiders in this territory are often fiendish in nature. Deathknell was once a bastion of good that was corrupted and ruined by the Slatehaven Family. The Slatehavens are a family believed to have been thralls (and might still be) of the Alien Immortals. The only good place in Torhold is the encampment known as Stonegulch. The camp is run by a cabal of good druids that help those that wish to flee Torhold into Old Mond or Tailor’s County.

The World Unknown: Streelands

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